I'm just gonna go ahead and tell the tale of my doomed band of flawed heroes and let you decide whether you should get the game or not;
A man and his dog, a warrior nun, an antiquarian, and a blind, diseased man start off to obliterate a giant hag located in the haunted weald.
They appear to be very well synchronized and successfully clear areas one by one without taking major injuries and maintain their sanity...
As they lay their eyes on the hag's hideout in the distance, the band decides to set a camp and get prepared for the horrors of tomorrow...
The diseased man, also known as the Leper, wears hefty, crude armor and a mask to cover his deteriorating skin and rotten face; as he sat down to rest, he takes his mask off to let the cold, fetid air soothe his burning eyes. Others, became immediately uncomfortable and decide to look away and thank their gods for their functional sight and intact skin, in silence.
The houndmaster pets his dog for the final time before sleep and whispers: "Don't worry Duke, you're a good dog. if I ever die tomorrow, you go and find Alice back in home; she needs you."
The antiquarian rummages through her bag of baubles and trinkets and reaches for her "lucky" ring. She notices a small crack on it, but ignores it.
And finally, the warrior nun finishes her prayers and meditation; closes her holy book and soon after, her eyes aswell.
In the weald's foggy dawn, the group wakes up and prepares for their final battle.
The frontline member of the band, the Leper, guided by others eyes, slowly opens the front gate of the hideout. the gate's rusted metal screams as it chafes against it's hinge and breaks the silence...
Behind a huge uncanny pot laid in the field, rises a bigger monster, hungry for a feast.
The hag has been awoken. "To Arms!" - screams the houndmaster.
The band quickly reorganizes it's formation and readily hold their weapons.
"Get her Duke!" - the houndmaster shouts and Duke rushes towards the hag; despite the monster's size and big belly, the hag strikes her hand at the charging dog and throws him meters away; leaving him concussed by the unimaginable impact.
In response, the warrior nun casts a spell and holds her holy mace high in the air; light and energy channel through her mace to the skies and fall deliberately on the hag's fiendish head.
Unfazed by the light, the hag shrugs it off and reaches for the houndmaster and grabs him by the waist and throws him into the boiling pot!
Not so long after the initial, deafening screams of the houndmaster, fear and agony surges into everyone;
Even the Leper, not being able to see the horrors, shakes out of fear by hearing the screams of pain...
"STRIKE THE POT!" - shouts the antiquarian while pointing her antique, crude knife at the pot.
The Leper, guided by the screams of the houndmaster, locates the pot and lifts his heavy Zweihander and strikes the pot.
The pot falls and spits the half-boiled houndmaster onto the ground...
The antiquarian quickly reaches for a homemade powder to soothe the unfathomable pain of the houndmaster;
"Stay Back!" - the Leper nervously warns the others, as he feels something worse is about to happen...
"RUN!" - the antiquarian screams as the hag reaches for a gigantic utensil and prepares for a strike!
Everyone ran for cover, until an excruciating blow was delivered to the weakest link of the group...
The houndmaster's skull was smashed. his blood and disintegrated brain littered the ground around him.
As the others with eyes lay their sight on the horrendous turn of event, fear strikes their souls and leaves them stunned, silenced.
The Leper, confused and feared, hears his armor and rib cage getting crushed. The hag had tightly grabbed him.
It was his turn to be thrown into the pot.
"Nooo!" - hopelessly the nun and the antiquarian shout.
- "We have to leave, NOW!" - the antiquarian screams out of fear.
+ "NO! we shan't leave the poor being in the pot!" - the nun responds.
- "He can't feel a thing for gods sake! If we stay, we die too!"
+ "But, this, this is not right!"
- "HE WON'T FEEL A THING!" - the antiquarian grabs the nun's hand and the stunned dog; they soon flee the area.
The Leper, although senseless and not being able to feel any pain, died the moment he was thrown into the pot. Fear had shattered his poor heart. He is now free. His soul is no longer bound to meaty, senseless flesh.
Only one returned to the Hamlet. The antiquarian had disappeared on her way back; rumors have it she was in fact, a kleptomaniac.
As the Hamlet's residents see the sight of the returning nun, they quickly scramble around her and ask her about the others.
"hE wOn'T FeEl a ThiNg RigHT?!!"
"HE WON'T RIGHT?!!"
the nun had gone completely mad.
She was immediately sent to the sanitary.
Duke, unbothered and ignored by the residents, howls and grieves for a short moment.
He then leaves the Hamlet to find his home. The good dog was loyal to the very end.